Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)


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The rich collection of studies draws on a diverse range of multimodal digital technologies to illustrate their potential for establishing exciting multilingual learning environments. MCALL has arrived — a must-read for teachers, teacher educators and researchers everywhere! This inspirational and timely volume demonstrates that we have finally reached a tipping point with respect to the impact of digital technologies on education.

Computer-assisted language learning

In these pages we see the immense potential of new technologies to promote not only learner autonomy but also collaborative learning of languages and academic content both within the classroom and across the globe. These realities are further highlighted in this collection that shows the breadth of technologies, their affordances and constraints, applied to facilitate the needs and competences of different groups of language learners.

This volume takes strides forward to uncover an overlapping while understudied area in both multilingualism and CALL.


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Her research focuses on CALL in multilingual contexts, language learning with bi- and multilingual media, game-based language learning, multilingual practices in language learning, and dual language books. Her research focuses on early language learning, bi- and multilingual practices in language learning, multiliteracies, and higher education teaching. Book Preview.

New Language Language Learning and Teaching Environments offers a multidisciplinary forum for presenting and investigating the latest developments in language education, taking a pedagogic approach with a clear focus on the learner, and with clear implications for both researchers and language practitioners.

Work on New Language Environments encompasses research both theoretical and applied and development in areas as diverse as and not limited to :.

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You can download more information about the series and submission guidelines here. I encourage you to consider submitting a proposal. Feel free to contact me with any questions. I have an edited book on this topic coming out soon and will post more information here as soon as it is available. A pratical article on using games in the classroom can be found here:.

Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)
Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)
Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)
Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)
Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)
Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)
Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)
Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments) Digital Games in Language Learning and Teaching (New Language Learning and Teaching Environments)

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